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A NEW ERA

Over recent months I started digging back into the code, systems, assets and original concepts. What began as revisiting old work around the 25th Anniversary turned into a decision to continue expanding ORION: Prelude.

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R&D / DESTRUCTION

We’ve been thinking about destruction for a long time. Since 2010, to be exact. I thought it’d be fun to revisit the topic and explore new workflows and techniques. This update is focused on (real-time) cinematic and vista destruction for POI (points of interest) objects which are typically larger-scaled…

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25 YEARS // SURVEY RESULTS

The compiled results from the Orion 25th Anniversary Fan Survey with some of our own data charts and summaries included below.

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R&D / PLAYABLE DINOS

One of the most interesting takeaways so far has been the support for Playable Dinosaurs from ORION: Prelude. This was a late addition and never the main focus of that game, so I’ll admit it was a bit surprising to see how strongly it resonated…

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