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R&D / DESTRUCTION

We’ve been thinking about destruction for a long time. Since 2010, to be exact. I thought it’d be fun to revisit the topic and explore new workflows and techniques. This update is focused on (real-time) cinematic and vista destruction for POI (points of interest) objects which are typically larger-scaled…

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25 YEARS // SURVEY RESULTS

The compiled results from the Orion 25th Anniversary Fan Survey with some of our own data charts and summaries included below.

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R&D / PLAYABLE DINOS

One of the most interesting takeaways so far has been the support for Playable Dinosaurs from ORION: Prelude. This was a late addition and never the main focus of that game, so I’ll admit it was a bit surprising to see how strongly it resonated…

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DANKIE 2.0

The next generation of DANKIE is planned. Welcome to the new website that will be our home for a bit. Take a look around!

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ORION / 25th ANNIVERSARY

First and foremost, this is a very special day. The quarter century celebration for Orion, originally announced on August 25, 2000. That is absolutely wild to think about! With the first commercial release ("ORION: Prelude") starting development back in 2009 and releasing in 2012. It's been a crazy adventure so far and it's brought me a lot of experience, learnings, opportunity, perspective and I am very appreciative for that. The good, the bad, the ugly; I've certainly seen and learned a lot, all of which compounds and culminates into what I want to do next.

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