A NEW ERA
“ORION: Prelude is back in development.”
A NEW BEGINNING
Hey everyone, after a long time away I wanted to finally share something directly:
I've returned to ORION: Prelude.
The project never completely left my mind and neither did the community that kept talking about it, revisiting it and asking about it years later.
Over recent months I started digging back into the code, systems, assets and original concepts. What began as revisiting old work around the 25th Anniversary turned into a decision to continue expanding ORION: Prelude.
DEVELOPMENT CONTINUES
I want to be realistic and transparent about what this means.
This is a passion project for me, not a massive relaunch and not a promise of huge overnight updates. The work is being approached carefully, step by step.
There are real limitations that come with revisiting an ancient engine: pre-PBR, DirectX 9, 32-bit, forward-based rendering. Updates have to operate within those constraints BUT the upside is that ORION will keep running beautifully even on modern low-end hardware.
ORION: Prelude | A New Era
I want to be realistic and transparent about what this means.
This is a passion project for me, not a massive relaunch and not a promise of huge overnight updates. The work is being approached carefully, step by step.
There are real limitations that come with revisiting an ancient engine: pre-PBR, DirectX 9, 32-bit, forward-based rendering. Updates have to operate within those constraints BUT the upside is that ORION will keep running beautifully even on modern low-end hardware.
FPS 1.0 | Original
FPS Module V1 from ORION: Prelude
(2015)
= The original system had 25–40% on-screen coverage with zero reactive elements resulting in a stiff, static weapon feel.
FPS 2.0 | EXPERIMENTAL
FPS Module V2 from ORION: Prelude
(In Development)
= The new experimental systems occupy roughly 10% screen coverage with reactive elements tied to player mechanics providing a more fluid, responsive, smooth weapon feel.
The first-person module has received entirely new systems:
Look Sway (Mouse / Right Stick)
Move Sway (WASD / Left Stick)
Crouch Tuck
Composition & Framing
& more
THIRD PERSON 1.0
TPS Module V1 from ORION: Prelude
(2015)
= Stiff, janky and twisted.
The third-person module has received massive updates.
~ The footage speaks for itself:
THIRD PERSON 2.0
TPS Module V2 from ORION: Prelude
(In Development)
= Responsive, punchy and reactive to your every input. Camera movement and animation fidelity have been dramatically increased. The current version feels radically different from the original. Almost like a perfect mix of Star Wars Battlefront 2 + Gears of War + Earth Defense Force.
Significant work has gone into improving vehicles. You'll see it first in the Penguin Scout Buggy with everything modified, revamped or rebuilt:
Physics
Speed
Boost
Handling
Steering
Weight
Camera
VEHICLE PHYSICS 1.0
VIS Module V1 from ORION: Prelude
(2015)
= Stiff, slippery and floaty.
VEHICLE PHYSICS 2.0
VIS Module V2 from ORION: Prelude
(In Development)
= Weighty, aggressive and impactful.
~ It feels like a mix of the Warthog / the Batmobile and it's a ton of fun to use.
Significant work has gone into improving vehicles. You'll see it first in the Penguin Scout Buggy with everything modified, revamped or rebuilt:
Physics
Speed
Boost
Handling
Steering
Weight
Camera
// STEAM BRANCHES
The ORION: Prelude you already know and love will always exist and remain fully available via Steam Branches. The new experience is coming in addition to it, not in place of it.
"prelude2015"
= The existing version from 2015, exactly as you've known it for years. Always available to play, host and enjoy with all content as-was. (Currently identical to the Default branch.)
"originalbeatdown"
= The original 2012 launch build, back when it was ORION: Dino Beatdown. For nostalgia and game-history preservation.
PRICING UPDATE
I have a strong vision for the direction of ORION: Prelude and the untapped potential here is immense. To do this properly I will be increasing the price of the base game for new buyers.
On October 25, 2026, the price for NEW buyers becomes $9.99.
Three things you should know:
#1. If you already own ORION: Prelude, nothing changes.
Game Updates arrive FREE for every existing game owner.
~ Thank you for your support after all this time.
#2. Until October 25, ORION: Prelude remains $0.99.
If you've been meaning to grab it or gift it -- this is the window.
#3. Every new purchase supports development.
Your support becomes the bedrock to take this project into active development
~ To deliver new, compelling updates.
SO WHAT’S NEXT?
Development is underway right now.
Previews are being shared regularly on the Discord.
Community polls are live and shaping priorities.
First up: The Experiment; the new playable preview build that is in development.
~ Then the goal is to expand from there and have some fun^^
JOIN THE DISCORD
Additional previews
Dev interaction
Poll voting
Early testing opportunities
& more
TikTok:
http://tiktok.com/@dankie.devTwitter:
https://x.com/dankiedevYouTube:
https://www.youtube.com/@dankiedevORION: Prelude @ Steam:
https://store.steampowered.com/app/104900/ORION_Prelude/